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3D模型更改名称后如何在2D工程图中找回关联
摘要: 我们都知道,Solid Edge基于3D模型出图的话,2D工程图与3D模型存在关联性,你可以理解成2D工程图类似于3D模型的装配,虽然没有明确的装配结构。
正常的2D工程图显示如图1所示。
图1 正常的2D工程图
而如果3D模型 ...
我们都知道,Solid Edge基于3D模型出图的话,2D工程图与3D模型存在关联性,你可以理解成2D工程图类似于3D模型的装配,虽然没有明确的装配结构。
&&& 正常的2D工程图显示如图1所示。
图1 正常的2D工程图
&&& 而如果3D模型更改了文件名,则2D工程图显示如图2所示,视图边界显示为点划线。
图2 3D模型更改文件名后2D工程图显示
&&& 客户询问,3D模型需要更改文件名,而又不想重新出一遍工程图,因为尺寸标注、中心线、符号等等实在是费时间。那怎么找回2D工程图与3D模型之间的关联性呢?
&&& 其实很简单,用版本管理器就可以轻松解决。
&&& Step1:在2D工程图文件上右键,选择版本管理器(Revision Manager)打开。
图3 版本管理器
&&& Step2:在版本管理器中可以看到工程图文件关联的3D模型文件,点击左侧整行选中(1),替换零件(2),选择重新的要关联的更改名称之后的3D模型文件,再执行操作(3),如图4所示。
图4 设置工程图文件关联的3D模型文件
&&& 此时再打开2D工程图文档,你会发现一切正常显示了。
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首先,建立一个三维模型:Figure 1 三维模型示例Figure 2 三维模型示例(主视图) Figure 3 三维模型示例(左视图) Figure 3 三维模型示例(左视图) Step1注释: 1.
模型仅仅作示例作用,突出复杂的相贯线。想直接绘制相贯线复杂的模型的三视图会比较麻烦。 Step2:
应用并集命令*(快捷键uni)将三维模型各个部分合并。
*很重要,不合并会使部分相贯线不显示。 推荐先将原始文件备份后再进行操作。Figure 4 使用并集命令→全选所有部件→空格确认 Figure 5 使用并集命令之后模型的样子,可以看见清晰的相贯线 Figure 5 使用并集命令之后模型的样子,可以看见清晰的相贯线 Step3:
选择要绘制的视图方向,可以通过AutoCAD中的ViewCube很快地转换视角。 Figure 6 ViewCube Step3注释:
若ViewCube旋转出来的视角很奇怪,可能是UCS用户坐标系不对,重新定义一下即可。 Step4:
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&1首先在建一张纹理贴图&2 将纹理贴图 拖到3d摄像机的Target
Texture& 这样摄像机的所渲染的内容 都会投影到这张贴图&3新建一个NGUI的UITexture对象 并将刚才建立的纹理贴图赋值给
Texture属性
这样3d摄像机的内容就能显示UI中了
&4如何控制模型旋转& 将EquipWindow3DModelTextureListener脚本拖到刚建立的UITexture 对象上并赋值
&public class
EquipWindow3DModelTextureListener :MonoBehaviour
&&&& public
GameObject model_3d;//角色的3d模型
&&&& public
GameObject//纹理贴图
&&&&&&&& UIEventListener.Get(texture).onDrag = onD
&&&& public
onDrag(GameObject obj, Vector2
&&&&&&& Vector3 ver3= model_3d.transform.localEulerA
ver3.y = ver3.y - delta.x;
model_3d.transform.localEulerAngles=ver3;
}& &不过 这种方式 占用的内存比较大,可以采用3d+2d摄像机 替代此方案
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