qqdnf你的账号存在异常常无法参与活动是什么原因我的

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请问DR enb怎么调?308核心V5.0的那个。不懂英文。
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本帖最后由 梅兰朵·塞纳留 于
22:38 编辑
请问那个DR ENB 308核心V5.0的,怎么调呀?有没有翻译对照表?不懂英文呀!求助。话说这年头玩个游戏英语不过6级都玩不下去了。。。。
11楼的老板已经回复,非常感谢。
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那个好像很吃配置的..至于怎么设置.一般人家发布的基本都有教程的
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你不懂,那个教什么程,没有写。我中低配置不也上去了,就差调一下了。
大部分ENB调节表大同小异,谁给个差不多的也行啊。
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顶个。。。。。
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什么是自定义头衔?
金元148345
笑了,我只能说即便你过了6级也不一定会弄~
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笑了,我只能说即便你过了6级也不一定会弄~
什么,我以前有个表调过光亮什么的,后来丢了
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去网上找找就有了
我都是用手机找对着调
那玩意跟英文没什么关系的
你原样复制去翻译不一定给你出什么玩意
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去网上找找就有了
我都是用手机找对着调
找不到,发一份给我呗
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ENB使用的不一样有的选项比一定有
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格拉摩根伯爵
高级玩家, 积分 587, 距离下一级还需 13 积分
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/news/55419/
ENB使用的不一样有的选项比一定有
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DR-ENB 4.0 怎么用啊
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如题,怎么设置?
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喜欢北方的都是好人~
金元188422
Data里的ESP把它抽出来用NMM或MO加载,其他的放到目录里
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Data里的ESP把它抽出来用NMM或MO加载,其他的放到目录里
我知道,但是进去后一片黑
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喜欢北方的都是好人~
金元188422
我知道,但是进去后一片黑
INI文件没设置好吧,用任何ENB都要设置的
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INI文件没设置好吧,用任何ENB都要设置的
算了,打算换一个enb
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ENB4.0&&在晚上的草被大树阴影遮住下,草就变的黑色了。不管草是什么颜色都会变成黑色,我设置文件N次都没用,应该是d3d9.dll文件关系,d3d9.dll又打不开,怎么办,有谁知道怎么把那个黑色去掉
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初级玩家, 积分 45, 距离下一级还需 55 积分
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ENB4.0&&在晚上的草被大树阴影遮住下,草就变的黑色了。不管草是什么颜色都会变成黑色,我设置文件N次都没 ...
如果是纯黑应该是材质丢失,我的奈莎身体也会黑,听说就是材质丢失,是机子顶不住了,你应该是打了高材质mod
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L·Lawliet
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第三枚购买勋章,售价1800金元哟。注意购买行为不可撤销.积分将影响帐户用户组等级。
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上古卷轴系列,湮灭的印记
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老玩家回归已不会使用ENB!!!!老滚5DRENB V4.0怎么用!!!急求解答!!
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老夫之功力,奈何如今无从下手!!!
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逼着眼睛用
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无奈啊,!!!!
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大脸猫人人爱
游戏精英, 积分 4231, 距离下一级还需 4769 积分
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ctrlC+ctrlV
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ctrlC+ctrlV
复制,粘贴??
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~北方赛高~
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看说明啊。一般都是复制黏贴 然后改文件。。。
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【龘】天荡山上开膛手
贡献度3798
金元446249
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高级玩家, 积分 407, 距离下一级还需 193 积分
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看说明啊。一般都是复制黏贴 然后改文件。。。
按shift+enter出来一个界面,里面很多英文不知道怎么调试。还有,最主要是景深开不出来!!!
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ddddddddddddddddddddd
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3DM页游玩家
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大型活动中大奖两次以上
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在3DM发不出工资的时候慷慨解囊的大善人
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DR5.0enb..妹子截图室内
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贡献度1978
金元131038
本帖最后由 zaizai 于
06:37 编辑
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贡献度3853
金元321929
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游戏内问题不懂可以私聊:阿卡姆骑士和COH2,或者其他只要我
贡献度2955
金元233011
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高级玩家, 积分 274, 距离下一级还需 326 积分
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效果不错呀
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游戏狂人, 积分 1649, 距离下一级还需 351 积分
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没看见下载地址啊。
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游戏精英, 积分 5797, 距离下一级还需 3203 积分
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真搞不懂为啥我这么讨人厌 ̄へ ̄
非常好看!
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超级玩家, 积分 839, 距离下一级还需 161 积分
超级玩家, 积分 839, 距离下一级还需 161 积分
非常好看!
51.png (276.5 KB, 下载次数: 0)
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我被你这头像深深地伤害了.....
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【龘】天荡山上开膛手
贡献度3798
金元446249
貌似不错,以后再问你怎装
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~北方赛高~
资深玩家, 积分 10296, 距离下一级还需 7704 积分
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效果真不错,没开光照的情况下很真实的感觉~
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真搞不懂为啥我这么讨人厌 ̄へ ̄
我被你这头像深深地伤害了.....
233333 这个头像好看吧
完全没有食欲( ̄ 皿
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今天你的心情美丽吗?
金元199644
楼主捏得真漂亮~
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The AGM Missile Is Online
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楼主捏的真好看
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t2bf989e.gif (202.25 KB, 下载次数: 0)
12:20 上传
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游戏狂人, 积分 1039, 距离下一级还需 961 积分
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巴巴爸爸啊
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所以电脑配置才是最重要的
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中级玩家, 积分 123, 距离下一级还需 127 积分
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让我静静的把头埋进她怀里 哈哈
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什么是自定义头衔?
金元148345
明明能捏出好看的人物...为什么要走鬼畜的路线...
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游戏精英, 积分 4572, 距离下一级还需 4428 积分
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路过看妹拿5毛
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脸很可爱&&肩是不是太宽了点
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3DM随从代做组
贡献度1800
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竟然不是以往的丧尸妹子,差评!!!!
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贡献度1978
金元131038
竟然不是以往的丧尸妹子,差评!!!!
。。。。。。。。。。。。。。。。。。。
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3DM哗哗MOD组欢迎大家加入
贡献度1978
金元131038
貌似不错,以后再问你怎装
土豪怎么说我真怎么做
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3DM哗哗MOD组欢迎大家加入
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明明能捏出好看的人物...为什么要走鬼畜的路线...
,...............我那个是风格
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3DM哗哗MOD组欢迎大家加入
贡献度1978
金元131038
脸很可爱&&肩是不是太宽了点
这个小问题。。
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高级玩家, 积分 444, 距离下一级还需 156 积分
高级玩家, 积分 444, 距离下一级还需 156 积分
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初级玩家, 积分 46, 距离下一级还需 54 积分
初级玩家, 积分 46, 距离下一级还需 54 积分
水水水水水水水水水水水水水水水水水水水
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资深玩家, 积分 14837, 距离下一级还需 3163 积分
资深玩家, 积分 14837, 距离下一级还需 3163 积分
金元147093
3DM页游玩家
3DM页游玩家专属,沉迷于页游中不可自拔,堕落的3DM勋章
大型活动中大奖两次以上
第三枚购买勋章,售价1800金元哟。注意购买行为不可撤销.积分将影响帐户用户组等级。
你开心就好
你开心就好
不死鸟的祝福(永久)
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Powered byVisit forum to download or share presets, shader effects, advertise other mods, screenshots, get technical support.
Forum galleries ,
Highly recommended TES Skyrim bug fix of game objects like fire, water particles, doors, vegetables, candles, etc is available
7 december 2016
Updated ENBSeries 0.311 for Fallout 4. Added undetected shader to fog. Please report to the forum any bugs with fog.
6 december 2016
Published ENBSeries 0.311 for Fallout 4. Added fog parameters, fixed UseOriginalColorFilter for latest game patch.
6 december 2016
Thanks for donations from Shaun Collins, Bradley Higgs, symphonicjohn, Jamie Nicholson, David Moreno, Justin Dean.
13 november 2016
Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed almost invisible reflection for police cars and bikes. By this fix also reflection in general looks different, it's amount depends from diffuse texture color now.
13 november 2016
Thanks for donations from Kyle Laniosz and Sky Ten.
10 november 2016
Updated ENBSeries 0.310 for TES Skyrim SE without version change. Fixed interior/exterior detection bug and input issues for editor.
10 november 2016
Published ENBSeries 0.310 for TES Skyrim SE. Added time of the day, interior and exterior detection. Fixed bug with not worked adaptation.
10 november 2016
Thanks for donations from Lion .H, Chad Fonger, Robert-Josef Heitzer, Joy Berry, Lawrence Barnes, Predrag Ristic, Carl Larsen, Andrew Watkins, Daniel Thompson, Enrico Morandin and Ian Maxey.
3 november 2016
Published ENBSeries 0.309 BETA for TES Skyrim SE. Made all post processing shaders similar or equal to mod for Fallout 4. Time of the day, interior and exterior separation, weather system are not available yet. This version is mostly to remove original game post processing by replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim mod) or ReShade/SweetFX.
3 november
Thanks for donations from Chris Best, Parker Stewart, Richard Bartz, Anders Wedin, E.L Schrijver, Kyle Laniosz, Andrew Watson and Jens Weck.
30 october
Skyrim SE graphics modding is similar complex and limited as with Fallout 4, so ENBSeries for it will not be similar by amount of features as for original Skyrim.
29 october
Having issues installing VC++ 2015 runtime for Win7 because of Windows6.1-KB.msu patch as part of it. So, can't say anything yet about Skyrim SE graphics modding.
29 october
Thanks for donation from Ian Edgerton, Sheldon Ikin, Sahiley, Fabian Schreiber and Shaun Collins.
Here are two useful videos
which explains some parameters of Fallout 4 version of ENBSeries. Also added them to ENBoost page on Nexus.
Thanks for donation from 孟 肖龙
21 september 2016
Updated ENBSeries 0.308 for TES Skyrim without version change. Fixed bug with position of some particles, added key for toggling depth of field effect (shift+f7 by default).
21 september
Thanks for donation from Ross ONeill.
20 september 2016
Updated ENBSeries 0.306 for GTA San Andreas without version change. Fixed bug with unlit vehicle lights.
12 september 2016
Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed reported bugs (but not all of them, some can't see myself), added hotkey for toggling depth of field.
12 september
Thanks for donations from ScrappyDweeble, Jason E Brenham and Christopher Bergmann.
25 august 2016
Updated ENBSeries 0.306 for GTA San Andreas without version change. Forced to disable 16 bit game modes for Win8/10 compatibility and added one export function which may increase compatibility with some other software.
25 august 2016
Thanks for donations from Jamal/Razed, Matteo Depta, Dante DePaoli, Nattapon Maholarnkij.
20 july 2016
Published ENBSeries 0.308 for TES Skyrim. Restored old skylighting code, it's less buggy in some places. Removed dependency of LocationID from mods loading order.
20 july 2016
Thanks for donations from Martin Klinge.
4 july 2016
Thanks for donations from Eric Jensen.
24 june 2016
Updated ENBSeries 0.307 for Fallout 4 without version change. Added workaround for disabled parallax for bullet holes with the mod installed. It's game bug and it can't be fixed by me, so any other strange changes must be reported on the forum.
24 june 2016
Thanks for donations from Bret Svoboda and Steven White.
18 june 2016
Thanks for donations from Li Yi, Milo Wadlin and Jason Camm.
25 may 2016
Updated ENBSeries 0.307 for Fallout 4 without version change. Fixed direct light intensity flickering for some game video options.
25 may 2016
Thanks for donations from Fernando Abreu.
23 may 2016
with detailed explanation about SSAO/SSIL features of ENBSeries for Fallout 4 version.
23 may 2016
Thanks for donations from Darren Gray and Ricardo Villanueva.
15 may 2016
Published ENBSeries 0.307 for Fallout 4. Added some environment lighting controls and ambient occlusion.
15 may 2016
Thanks for donations from You Seong Jeon, Sung-ki Kim, Mohamad Roslan, Video Celular San Carlos.
13 april 2016
Updated ENBSeries 0.305 for TES Skyrim without version change. DataSyncMode is set to 0 by default (disabled) by request.
13 april 2016
Thanks for donations from Kevin Atkinson, Daniel Swann and David Gouveia.
29 march 2016
Another preset with dusk and dawn for TES Skyrim is .
25 march 2016
Published ENBSeries 0.306 for GTA San Andreas. Added shadow blurring range parameter. Added enbhelper plugin support for game version 1.0 to allow reading anything from process memory and send to external shaders.
25 march 2016
Thanks for donations from Coulin Alexis, Ashley Lau, Jerry Johansson and Martin Tschiersky.
29 february 2016
I'm not releasing Fallout 4 mod because Bethesda releasing beta patches too much frequent and break something each time. Be patient and wait.
28 february 2016
Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed bug with localization which produce crash for some users and enabled localization again.
28 february 2016
First preset with dusk and dawn released .
28 february 2016
Updated ENBSeries 0.305 for TES Skyrim without version change. Fixed dusk and dawn for interiors.
28 february 2016
Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dusk and dawn for interiors.
27 february 2016
Published ENBSeries 0.305 for TES Skyrim. Added DawnDuskEnable parameter for toggling dawn and dusk times of the day and their parameters. By default it's disabled for compatibility with old presets.
27 february 2016
Thanks for donation from Marek Zelazko.
24 february 2016
Updated ENBSeries/ENBoost 0.304 for TES Skyrim without version change. Added EnableUnsafeFixes parameter to enblocal.ini to activate previously disabled fixes which removes microstuttering, scripts and physics bugs, but have negative side effects of showing another game bugs, like worldmap issue. Use at your own risk.
23 february 2016
Published ENBSeries 0.304 for TES Skyrim. Added localization support files enblocalization.xml and enbfontunicode.png, hope this feature will help users to understand how to tweak mod. Example localization is very short and contains just description of some parameters in english.
23 february 2016
Thanks for donation from Karl Evans.
23 february 2016
Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Removed previous fix, it causes world map not properly functional because of game bug, so better to keep it as it is. Only own mod code have timing fix now, not the game.
22 february 2016
Updated ENBSeries/ENBoost 0.303 for TES Skyrim without version change. Added fix for microstuttering, some physics and scripting issues, fps limiter bugs. This one is always enabled with the mod installed.
22 february 2016
Thanks for donation from Leslie Matthew.
22 february 2016
Users found issues running the mod with recent Steam beta update which leads to low frame rate and stuttering. So turn it off.
22 february 2016
Thanks for donation from Kyle MacDonald, Video Celular San Carlos and Cosolco Inc.
20 february 2016
Updated ENBoost to 6.1 at Nexus . DataSyncMode=2 and PriorityMode=3 were reported by users as the best by performance and stuttering while fixing all issues..
20 february 2016
Thanks for donation from Eric Felek and Maximilian Hummel.
18 february 2016
Published ENBoost 0.303 at Nexus . Report issues in comments there or at main forum.
18 february 2016
Published ENBSeries 0.303 for TES Skyrim. Added new ENBoost features which improve stability at cost of performance, check parameters under [THREADS] category of enblocal.ini. Bigger values for DataSync and Priority modes means lower frame rate, more stuttering and higher incompatibility with other software, some previously working screen capturing tools may crash or be extremely slow with new setting other than 0. Developed and tested for mods pack which have 40% crash rate on loading, when DataSyncMode=1 no crashes occurs. Please avoid sharing enblocal.ini, new setting depends from OS, CPU and some other software running and need to be configured individually. Also be careful with saving game, game scripts and physics may act differently, better make backup of saves until this version will be fully tested.
13 february 2016
Updated ENBSeries 0.291 for Fallout 4 without version change. Fixed flickering of clouds at night and other time of the day toggling bugs produced by moving back moon periodically.
9 february 2016
Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed flickering lights in Bitterblack.
9 february 2016
Thanks for donation from James Gaszner and Vladimir Cavaluk.
4 february 2016
Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed memory leak when skylighting effect enabled.
4 february 2016
Published ENBSeries 0.302 for TES Skyrim. Added per location weather configuration file. Increased performance of skylighting.
3 february 2016
Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed dissapearing ambient occlusion when some strider skills activated.
2 february 2016
Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed fog color bug in some locations and made workaround agains flickering game depth of field.
2 february 2016
Thanks for donation from N00btaco Media.
1 february 2016
Removed version 0.293 beta for Fallout 4. Fixing bug of it takes too much time and new version will not be released unless i'll find what is wrong with flickering ambient and adopt code to new patch.
1 february 2016
Thanks for donation from ahycb ().
31 january 2016
Published ENBSeries 0.301 for TES Skyrim. Added color filter and it's amount parameters to game weather dependent variables, so now editing weather in Creation Kit is not required for making nice looking preset. Some variables do not have ColorFilterAmount parameter, this means their values can be set to one by curve=0 or such parameters do not change with weather to bother with increasing complexity of the mod for end users. Say bye-bye to crappy weathers of the game and wait for per location setting.
29 january 2016
Updated ENBSeries 0.300 for Dragon's Dogma without version change. Fixed exterior dusk and dawn applied to interiors.
29 january 2016
Published ENBSeries 0.300 for Dragon's Dogma. Increased performance of skylighting effect and added reflected sun light computation to it. Changed code of ambient occlusions blending in foggy areas to make it filtered from vertical fog type too. Fixed dawn and dusk time lengths. Added external shader and parameters for controlling game depth of field effect, which is mostly visible as ugly bloom everywhere. Changed code of bloom shader to fit to the game. Changed enbeffect.fx shader code. Added new weather type found by user and default preset of the mod is now semi configured for weather system.
29 january 2016
Thanks for donation from D Cornelisse, James Gilbert, Evelyn(Yersinia) and Frode Hovik, Phillip Clark.
29 january 2016
Added to the gallery screenshots of reflected sun light computation for skylighting effect in mod version 0.300
24 january 2016
Published ENBSeries 0.299 for Dragon's Dogma. Added parameter to disable fake blue light around player at night. Added multiple weathers support with parameters and editor window for them, i found only three weathers, gamers may add another types if will see. Added dawn and dusk times of the day. Added detailed shadows for player's lantern and parameters to toggle shadow type. Increased range of intensities applied by ambient occlusion and skylighting to make them more contrast.
24 january 2016
Thanks for donation from Andrew Watkins.
23 january 2016
Published ENBSeries 0.298 for Dragon's Dogma. Added parameter to disable mod at loading screens and disable fake shadows under feet. Added hotkey for fps limiter for those users who have long loading screens and fps limiter helps. Heavy hdr mode parameter which is slow mode but have maximal quality of rendering with a different look of bright areas of the screen. Added ambient color parameters and separated skylighting mixing modes. Added interior detection for catacombs (not sure if all of them, not tested much).
23 january 2016
Thanks for donation from Juan C Rodriguez and NattyDread.
21 january 2016
Added to gallery screenshots of Dragon's Dogma upcoming features and tweaked old ones.
20 january 2016
Updated ENBSeries 0.297 for Dragon's Dogma without version change. Fixed flickering detailed shadows when playing in some areas of the map. Added DisablePalette parameter to enblocal.ini which greatly decrease color banding with high precision rendering enabled (but useless in prologue).
20 january 2016
Thanks for donation from Francisco Rodriguez.
19 january 2016
Published ENBSeries 0.297 for Dragon's Dogma. Fixed not working high precision rendering and missing game fade screen when vignette disabled in enblocal.ini. Added skylighting and detailed shadows effects. Removed some parameters from ambient occlusion and added the same separated by time of the day.
19 january 2016
Thanks for donation from Cornelius Wimmer, Alexander Kislitsyn, Steven McCaul and Damien Marot.
17 january 2016
Updated ENBSeries 0.296 for Dragon's Dogma without version change. Forgot to restore code for non high precision rendering mode.
17 january 2016
Published ENBSeries 0.296 for Dragon's Dogma. Added fix for long loading screens to enblocal.ini, high precision rendering to decrease color banding artifacts at cost of performance, changed ambient occlusion code, added time of the day separation, parameters for sky and sun. Users with stuttering need to set fps limiter a bit lower than average frame rate, because game threads don't have enough time spinning on same cpu core. More features are in development.
17 january 2016
Thanks for donation from Olga Lazaryeva and Ozgur Buyuk.
15 january 2016
Published ENBSeries 0.295 for Dragon's Dogma. Fixed bugs, removed hair fix for ssao, improved visual quality of ambient occlusion and indirect lighting.
15 january 2016
Thanks for donation from Peter Lang.
13 january 2016
If you have issues with Dragon's Dogma mod, make sure game video options are maxed and hdr set to high. Fix for hairs in enblocal.ini produce bugs because game draws some objects incorrectly to depth and normal buffers, with flipped triangles, so ssao computes bold heads if this fix disabled or you have another visual artifacts. Bugs with shadows in some areas will be fixed as soon as i get there, mod was tested in prologue only.
13 january 2016
Published ENBSeries 0.294 for Dragon's Dogma. It's a very nice game, i strongly advise to buy it, this is not creepy hell as Dark Souls. Shaders are fully compatible with TES Skyrim, so you may use them from presets (Nexus web site or forum here), default included is not tweaked. When game will be officially released, i'll do the changes accordingly, if required. This version is made from Skyrim mod and have many of it's code existing, which is negatively affect video memory usage, i'll clear up things later. Mod includes ssao, ssil, depth of field, bloom, lens shaders, toggling game hud.
10 january 2016
Because of bugs in version 0.293 which is hard to fix in short period of time, it is beta from this moment. Please use 0.291 instead.
9 january 2016
Updated ENBSeries 0.293 for Fallout 4 without version change. Fixed bug with bright characters at some camera angles.
9 january 2016
Thanks for donation from Lee Innes and Scott Cegielski.
9 january 2016
Restored ENBSeries 0.291 for Fallout 4 at download page, because bug reported for recent version and it takes time to find and fix it.
8 january 2016
Published ENBSeries 0.293 for Fallout 4. Added sun and ambient lighting controls to [ENVIRONMENT] category of enbseries.ini config file. Also performance is a bit decreased because some code for future effects is enabled.
8 january 2016
Published ENBSeries 0.292 for TES Skyrim. Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients.
8 january 2016
Thanks for donation from John Eggert and James Orr.
30 december 2015
I'd like to announce ENBSeries for the upcoming Dragon's Dogma game. Unless it will not be the worse port than Resident Evil 4 was. Game is not replayable much, but it's great.
30 december 2015
Thanks for donation from Evelyn(Yersinia), Frode Hoevik, William Osborne, Michael v.Vierssen, Christian Moller and Toby Taylor.
24 december 2015
Published ENBSeries 0.291 for Fallout 4. Increased dithering amount for sky gradient, because previous reported was not enough. Added SDK with example for using ENBSeries with script extenders.
23 december 2015
Published ENBSeries 0.290 for TES Skyrim. Fixed bug of incorrect colors of some particle type. Added SDK to control parameters of shaders or configuration files.
23 december 2015
Thanks for donation from Wynterhawk.
22 december 2015
Published ENBSeries 0.289 for Fallout 4. Added time of the day separation, but interiors are forced to have day time temporary. Added ENightDayFactor and EInteriorFactor parameters to external shaders. Added sky, sun, moon, clouds parameters to enbseries.ini. Weather system is still not active, but parameters declared in configuration file.
22 december 2015
Thanks for donation from Dacian Halmagean.
11 december 2015
Updated ENBSeries 0.288 for Fallout 4 without version change. Added tempInfo2 parameter to external shaders.
10 december 2015
Published ENBSeries 0.288 for Fallout 4. It's not beta any more. Added enbbloom.fx and enblens.fx shaders as examples for preset makers, bloom is drawed after depth of field and lens after bloom. Added parameters and lens texture to enbeffect.fx shader. Added RenderTargetRGB32F temporary render target to depth of field and post process shader for optimization purposes. Changed render targets format of enbeffectpostpass.fx to 32 bit with 10 bits per color channel and 2 bits for alpha, performance is more important than quality difference which nobody can see when using 64 bit format. Added dithering. Fixed mistakes in my comments for shader files.}

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