mecret magicmagicgnome什么意思思

From Dota 2 Wiki
Magic resistance is an attribute that reduces
damage the unit receives. It acts as a counter part to , which grants
damage resistance. All heroes have magic resistance, while most non-hero units have not. On heroes, unlike armor, magic resistance does not scale with levels, unless they are intelligene heroes, gain 0.15% resistance per point of intelligence. There are many abilities and items which can boost or reduce a unit's magical armor.
Main article:
Magical damage is a type of damage caused mostly by abilities. Unlike physical damage, it is not affected by . However, it is affected by magic resistance dealing more or less damage, depending on the unit's current magic resistance. Besides magic resistance, magical damage, just like physical and pure damage, is also affected by .
Magic resistance affects
exclusively. It does not matter whether it is spell damage or attack damage, as long as it is magical, it is reduced. Even if magical damage has the
flag, it still is affected by magic resistance and reduced accordingly.
All sources of magic resistance stack diminishingly. This means a unit's status resistance value changes less, the higher its status resistance is, and more, the lower it is. However, this does not mean a reduction in effectiveness with multiple sources. See the next section for details.
The magic resistance intelligence heroes gain through intelligence is all summed up into, and treated as one instance, which stacks diminishingly with other sourcers. This means with a theoretical intelligence of 667, an intelligence hero would have 100% magic resistance.
For total magic resistance of a unit (multiply the result by 100 to get the percentage value):
Total magic resistance = 1 - ((1 - natural resistance) × (1 - Intelligence × 0.15% on intelligence heroes) × (1 - first resistance bonus) × (1 - second resistance bonus) × (1 + first resistance reduction) × (1 + second resistance reduction))
For magical damage after magic resistance:
Actual damage = magical damage × (1 - natural resistance) × (1 - Intelligence × 0.15% on intelligence heroes) × (1 - first resistance bonus) × (1 - second resistance bonus) × (1 + first resistance reduction) × (1 + second resistance reduction)
with level 4
has a magic resistance of:
1 - (1 - 0.25) × (1 - 0.5) × (1 - 0.15) = 68.125%
on level 25 under the effect of
and a level 4
cast by an enemy has a magic resistance of:
1 - (1 - 0.1) × (1 - (84 × 0.15)) × (1 + 0.25) × (1 + 0.6) = -57.32%
With a theoretical intelligence of 667, magic damage is fully negated on intelligence heroes. There are several abilities which grant 100% magic resistance. Because of the stacking rules, these abilities prevent a unit's magic resistance to be reduced or increased, as the formula will always result in 100%, no matter how big the magic resistance bonus or reduction.
Despite each source of magic resistance increasing the magic resistance value less the higher it is and making them seem less effective, each sources increases the unit's effective HP against magical damage by their base value. Effective HP means, how much damage can a unit take before dying, after reductions. In this case, magic resistance increases a unit's effective HP against magical damage. A unit with 0% magic resistance has 100% effective HP against magical damage, means magical damage equaling 100% of its health is required to kill it. Most heroes have 25% magic resistance by default, making their effective HP against magical damage 133.33%.
Effective HP = Total HP / (1 - magic resistance)
Instead of 'diminishing' in effectiveness, multiple sources of resistance are actually more effective stacked than they are individually. Two sources of 25% resistance stacked provides 78% extra EHP whereas one source provides 33%.
Anti-Mage has 1260 health at max level. With his basic magic resistance, max level Spell Shield and a Cloak, he has an effective HP of:
1260 / (1 - 68.125 × 0.01) = 3952.94 effective HP
Visage has 1920 health at max level. With his basic magic resistance, while under the effect of Veil of Discord and an enemy level 4 Decrepify, he has an effective HP of:
1920 / (1 - -80 × 0.01) = 1066.67 effective HP
Standard hero
64.94% / 58.75%
57.93% / 50.5%
69.15% / 63.7%
72.65% / 67.83%
73.7% / 69.06%
82.47% / 79.38%
82.47% / 79.38%
68.68% / 63.15%
Magic Resistance Bonus: 20%/30%/40%/50% ( 45%/55%/65%/75%)Passive.
Radius: 900Hero Magic Resistance Bonus: 10%Non-Hero Magic Resistance Bonus: 20%Multiple sources of Cloak Aura stack.
Magic Resistance Bonus: 15%Passive.
Magic Resistance Bonus: 15%Passive.
Magic Resistance Bonus: 45%Duration: 5Glimmer provides the magic resistance bonus only while invisible. Has a 0.6 seconds fade time and reapplies itself for the duration.
Magic Resistance Bonus: 25%Passive.
Max Magic Resistance Bonus: 20%/30%/40%/50%Passive. Grants magic resistance for each point of health missing, reaching the cap at 10% health.
Magic Resistance Bonus: 30%Passive.
Radius: 900Magic Resistance Bonus: 10%
Magic Resistance Bonus: 6%/8%/10%/12%Passive.
Radius: 1200Magic Resistance Bonus: 10%/14%/18%/22% ( 15%/19%/23%/27%)Aura. When toggled to defensive mode.
Magic Resistance Bonus: 33%Passive. Only available on level 4.
Magic Resistance Bonus: 10%/15%/20%/25%Passive.
Radius: 275Magic Resistance Reduction: 15%/20%/25%/30% ( 23%/28%/33%/38%)Vortex Duration: 16The effect lingers for 0.5 seconds.
Radius: 350Base Magic Resistance Reduction: 40%/60%/80%/100%Only reduces base magic resistance, ignoring magic resistance bonuses. The aura's debuff lingers for 1 second.
Magic Resistance Reduction: 40%Enemy Duration: 3Ally Duration: 4Does not stack with the reductions of other
effects, the one with higher value takes priority.
Magic Resistance Reduction: 40%Duration: 4Does not stack with the reductions of other
effects, the one with higher value takes priority.
Magic Resistance Reduction: 30%Duration: 3/3.5/4/4.5Does not stack with the reductions of other
effects, the one with higher value takes priority.
Enemy Magic Resistance Reduction: 30%/40%/50%/60%Ally Magic Resistance Reduction: 25%Duration: 3.5Does not stack with the reductions of other
effects, the one with higher value takes priority.
Radius: 1200Enemy Magic Resistance Reduction: 10%/14%/18%/22% ( 15%/19%/23%/27%)When toggled to offensive mode. The aura's debuff lingers for 0.5 seconds.
Magic Resistance Reduction: 30%/35%/40%/45% ( 45%/50%/55%/60%)Duration: 3/4/5/6
Radius: 600Magic Resistance Reduction: 25%Duration: 16
Radius: 300Enemy Magic Resistance Reduction: 10%/15%/20%/25%Duration: 8
These abilities grant 100% magic resistance to the affected units, reducing every magical damage they take to 0, and ceasing the effects of magic resistance reductions.
Duration: 10/9/8/7/6/5Duration decreases with each use, capped at 5.
Duration: Permanent
Duration: Whole leap duration or up to 5 seconds, whichever is shorter.
Duration: 5 ( 6)
Duration: 0.8/2/3.2 ( 2/3.2/4.4)Provides immunity until Omnislash stops. Does not dispel any buffs and debuffs.
Duration: 3/4/5/6 ( 5/6/7/8)
Duration: 0 ( 5)
Duration: 0 ( 1 + 0.3 per bounce)The affected unit's HUD does not reflect the bonus granted by Stone Gaze (when upgraded Mystic Snake applies the same modifier as Stone Gaze).
Duration: 3The affected unit's HUD does not reflect the bonus granted by Stone Gaze.
Duration: Permanent
Duration: 4/5/6/7 ( 7/8/9/10)
Duration: 3/3.5/4/4.5
Duration: 6/7/8
Magical damage barriers absorb a set amount of magical damage, no matter whether they come from spells (magical ) or attacks (magical ). They absorb the damage before it is reduced by magic resistance, unless the resistance is provided by spell immunity. This means when a hero with for example 25% magic resistance and a 300 health damage barrier gets hit by 400 magical damage, the shield will absorb 300 of that. The exceeding 100 are not absorbed and are now reduced by the 25% magic resistance down to 75. So in this scenario, the hero takes 75 damage. This means a barrier is more effective the lower a unit's magic resistance is, similar to how damage block is more effective, the lower the armor is.
Multiple sources of magical damage barriers do not stack. When affected by multiple, all of them deplete at the same time. For example, if a unit is affected by a level 4 Flame Guard (500 barrier health) and by Pipe of Insight (400 barrier health), and then takes 300 magical damage, both shields lose 300 capacity, leaving Flame Guard with 200 and Pipe of Insight 100 absorb capacity.
Barrier Health: 50/200/350/500 ( 200/350/500/650)Duration: 8/12/16/20
Barrier Health: 325Duration: 12
Barrier Health: 400Duration: 12Secret - Be yourself
Thank you for being a Secret user. Sadly, we will be discontinuing the service imminently. Please .From Wikipedia, the free encyclopedia
This article needs additional citations for . Please help
by . Unsourced material may be challenged and removed. (July 2015) ()
Syncretism () is the combining of different beliefs, while blending practices of various . Syncretism involves the merging or assimilation of several originally discrete , especially in the
of , thus asserting an underlying unity and allowing for an
approach to other faiths. Syncretism also occurs commonly in expressions of arts and culture (known as ) as well as politics ().
The English word is first attested in the early 17th century, from
syncretismus, drawing on
(synkretismos), meaning "Cretan federation".
The Greek word occurs in 's 1st-century AD essay on "Fraternal Love" in his
(2.490b). He cites the example of the , who compromised and reconciled their differences and came together in alliance when faced with external dangers. "And that is their so-called Syncretism [Union of Cretans]".
probably coined the modern usage of the Latin word in his
("Adages"), published in the winter of , to designate the coherence of
in spite of their differences in theological opinions. In a letter to
of April 22, 1519, Erasmus specifically adduced the Cretans of Plutarch as an example of his adage "Concord is a mighty rampart".
The use of elephant-shaped column brackets at the
reflects Hindu influences on the syncretic architectural style of the Muslim .
Overt syncretism in folk belief may show cultural acceptance of an alien or previous tradition, but the "other" cult may survive or infiltrate without authorized syncresis nevertheless. For example, some
developed a sort of
for martyr-victims of the , thus incorporating elements of
while resisting it.
Some religious movements have embraced overt syncretism, such as the case of
or the amalgamation of Germanic and Celtic
during its spread into Gaul, the British Isles, Germany, and Scandinavia. Indian influences are seen in the practice of Shi'i Islam in . Others have strongly rejected it as devaluing and compromising precious and
examples of this include post- , , and most of Protestant Christianity.[][]
Syncretism tends to facilitate coexistence and unity between otherwise different cultures and worldviews (), a factor that has recommended it to rulers of multi-ethnic . Conversely, the rejection of syncretism, usually in the name of "" and "", may help to generate, bolster or authenticate a sense of uncompromised
in a well-defined minority or majority.
Religious syncretism exhibits blending of two or more religious belief systems into a new system, or the incorporation into a religious tradition of beliefs from unrelated traditions. This can occur for many reasons, and the latter scenario happens quite commonly in areas where multiple religious traditions exist in proximity and function actively in the culture, or when a culture is conquered, and the conquerors bring their religious beliefs with them, but do not succeed in entirely eradicating the old beliefs or, especially, practices.
Religions may have syncretic elements to their beliefs or history, but adherents of so-labeled systems often frown on applying the label, especially adherents who belong to "revealed" religious systems, such as the , or any system that exhibits an
approach. Such adherents sometimes see syncretism as a betrayal of their pure truth. By this reasoning, adding an incompatible belief corrupts the original religion, rendering it no longer true. Indeed, critics of a specific syncretistic trend may sometimes use the word "syncretism" as a disparaging epithet, as a charge implying that those who seek to incorporate a new view, belief, or practice into a religious system actually distort the original faith. Non-exclusivist systems of belief, on the other hand, may feel quite free to incorporate other traditions into their own. Others state that the term syncretism is an elusive one, and can be applied to refer to substitution or modification of the central elements of a dominant religion by beliefs or practices introduced from somewhere else. The consequence under this definition, according to Keith Ferdinando, is a fatal compromise of the dominant religion's integrity.
society, religious innovators sometimes create new religions syncretically as a mechanism to reduce inter-religious tension and enmity, often with the effect of offending the original religions in question. Such religions, however, do maintain some appeal to a less exclusivist audience.
According to some authors, "Syncretism is often used to describe the product of the large-scale imposition of one alien culture, religion, or body of practices over another that is already present." Others such as Jerry Bentley, however, have argued that syncretism has also helped to create cultural compromise. It provides an opportunity to bring beliefs, values, and customs from one cultural tradition into contact with, and to engage different cultural traditions. Such a migration of ideas is generally successful only when there is a resonance between both traditions. While, as Bentley has argued, there are numerous cases where expansive traditions have won popular support in foreign lands, this is not always so.
The modern, rational non-pejorative connotations of syncretism date from 's
articles: Eclecticisme and Syncrétistes, Hénotiques, ou Conciliateurs. Diderot portrayed syncretism as the concordance of eclectic sources.
first attests the word syncretism in English in 1618.
Ferdinando, K. (1995).
(PDF). In Antony B Tony L Max Turner. . Paternoster Press.  .
Peter J. Claus and Margaret A. Mills, South Asian Folklore: An Encyclopedia: (Garland Publishing, Inc., 2003).
Jerry Bentley, Old World Encounters: Cross-Cultural Contacts and Exchanges in Pre-Modern Times (New York: Oxford University Press, 1993), viii.
in Wiktionary, the free dictionary.
 "". . 26 (11th ed.). 1911.
(1997). Moses the Egyptian: The Memory of Egypt in Western Monotheism. Harvard University Press.  .
(2008). "Translating Gods: Religion as a Factor of Cultural (Un)Translatability". In de Vries, Hent. Religion: Beyond a Concept. Fordham University Press.  .
Cotter, John (1990). The New Age and Syncretism, in the World and in the Church. Long Prairie, Minn.: Neumann Press. 38 p. N.B.: The approach to the issue is from a conservative Roman Catholic position.  
Pakkanen, Petra (1996). Interpreting Early Hellenistic Religion: A Study Based on the Mystery Cult of Demeter and the Cult of Isis. Foundation of the Finnish Institute at Athens.  .
(2010) [2008]. God in Translation: Deities in Cross-Cultural Discourse in the Biblical World. Eerdmans.  .
: Hidden categories:}

我要回帖

更多关于 magic什么意思 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信