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&&&&&& 1、下载android源码,下载地址:
&&&&&&&2、将android源码发到如下位置:
&&&&&&&&&&& 3、配置eclipse:
&&&&&&&&&& 4、查看API内容,比如Service.class的原定义如下:
* Copyright (C) 2006 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the &License&);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an &AS IS& BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
package android.
import ponentCallbacks2;
import ponentN
import android.content.I
import android.content.ContextW
import android.content.C
import android.content.res.C
import android.os.B
import android.os.RemoteE
import android.os.IB
import android.util.L
import java.io.FileD
import java.io.PrintW
* A Service is an application component representing either an application's desire
* to perform a longer-running operation while not interacting with the user
* or to supply functionality for other applications to use.
Each service
* class must have a corresponding
* {@link android.R.styleable#AndroidManifestService &service&}
* declaration in its package's &code&AndroidManifest.xml&/code&.
* can be started with
* {@link android.content.Context#startService Context.startService()} and
* {@link android.content.Context#bindService Context.bindService()}.
* &p&Note that services, like other application objects, run in the main
* thread of their hosting process.
This means that, if your service is going
* to do any CPU intensive (such as MP3 playback) or blocking (such as
* networking) operations, it should spawn its own thread in which to do that
More information on this can be found in
* &a href=&{@docRoot}guide/topics/fundamentals/processes-and-threads.html&&Processes and
* Threads&/a&.
The {@link IntentService} class is available
* as a standard implementation of Service that has its own thread where it
* schedules its work to be done.&/p&
* &p&Topics covered here:
* &li&&a href=&#WhatIsAService&&What is a Service?&/a&
* &li&&a href=&#ServiceLifecycle&&Service Lifecycle&/a&
* &li&&a href=&#Permissions&&Permissions&/a&
* &li&&a href=&#ProcessLifecycle&&Process Lifecycle&/a&
* &li&&a href=&#LocalServiceSample&&Local Service Sample&/a&
* &li&&a href=&#RemoteMessengerServiceSample&&Remote Messenger Service Sample&/a&
* &div class=&special reference&&
* &h3&Developer Guides&/h3&
* &p&For a detailed discussion about how to create services, read the
* &a href=&{@docRoot}guide/topics/fundamentals/services.html&&Services&/a& developer guide.&/p&
* &a name=&WhatIsAService&&&/a&
* &h3&What is a Service?&/h3&
* &p&Most confusion about the Service class actually revolves around what
* it is &em&not&/em&:&/p&
* &li& A Service is &b&not&/b& a separate process.
The Service object itself
* does not imply it is runnin unless otherwise specified,
* it runs in the same process as the application it is part of.
* &li& A Service is &b&not&/b& a thread.
It is not a means itself to do work off
* of the main thread (to avoid Application Not Responding errors).
* &p&Thus a Service itself is actually very simple, providing two main features:&/p&
* &li&A facility for the application to tell the system &em&about&/em&
* something it wants to be doing in the background (even when the user is not
* directly interacting with the application).
This corresponds to calls to
* {@link android.content.Context#startService Context.startService()}, which
* ask the system to schedule work for the service, to be run until the service
* or someone else explicitly stop it.
* &li&A facility for an application to expose some of its functionality to
* other applications.
This corresponds to calls to
* {@link android.content.Context#bindService Context.bindService()}, which
* allows a long-standing connection to be made to the service in order to
* interact with it.
* &p&When a Service component is actually created, for either of these reasons,
* all that the system actually does is instantiate the component
* and call its {@link #onCreate} and any other appropriate callbacks on the
* main thread.
It is up to the Service to implement these with the appropriate
* behavior, such as creating a secondary thread in which it does its work.&/p&
* &p&Note that because Service itself is so simple, you can make your
* interaction with it as simple or complicated as you want: from treating it
* as a local Java object that you make direct method calls on (as illustrated
* by &a href=&#LocalServiceSample&&Local Service Sample&/a&), to providing
* a full remoteable interface using AIDL.&/p&
* &a name=&ServiceLifecycle&&&/a&
* &h3&Service Lifecycle&/h3&
* &p&There are two reasons that a service can be run by the system.
If someone
* calls {@link android.content.Context#startService Context.startService()} then the system will
* retrieve the service (creating it and calling its {@link #onCreate} method
* if needed) and then call its {@link #onStartCommand} method with the
* arguments supplied by the client.
The service will at this point continue
* running until {@link android.content.Context#stopService Context.stopService()} or
* {@link #stopSelf()} is called.
Note that multiple calls to
* Context.startService() do not nest (though they do result in multiple corresponding
* calls to onStartCommand()), so no matter how many times it is started a service
* will be stopped once Context.stopService() or stopSelf() however,
* services can use their {@link #stopSelf(int)} method to ensure the service is
* not stopped until started intents have been processed.
* &p&For started services, there are two additional major modes of operation
* they can decide to run in, depending on the value they return from
* onStartCommand(): {@link #START_STICKY} is used for services that are
* explicitly started and stopped as needed, while {@link #START_NOT_STICKY}
* or {@link #START_REDELIVER_INTENT} are used for services that should only
* remain running while processing any commands sent to them.
See the linked
* documentation for more detail on the semantics.
* &p&Clients can also use {@link android.content.Context#bindService Context.bindService()} to
* obtain a persistent connection to a service.
This likewise creates the
* service if it is not already running (calling {@link #onCreate} while
* doing so), but does not call onStartCommand().
The client will receive the
* {@link android.os.IBinder} object that the service returns from its
* {@link #onBind} method, allowing the client to then make calls back
* to the service.
The service will remain running as long as the connection
* is established (whether or not the client retains a reference on the
* service's IBinder).
Usually the IBinder returned is for a complex
* interface that has been &a href=&{@docRoot}guide/developing/tools/aidl.html&&written
* in aidl&/a&.
* &p&A service can be both started and have connections bound to it.
* a case, the system will keep the service running as long as either it is
* started &em&or&/em& there are one or more connections to it with the
* {@link android.content.Context#BIND_AUTO_CREATE Context.BIND_AUTO_CREATE}
Once neither
* of these situations hold, the service's {@link #onDestroy} method is called
* and the service is effectively terminated.
All cleanup (stopping threads,
* unregistering receivers) should be complete upon returning from onDestroy().
* &a name=&Permissions&&&/a&
* &h3&Permissions&/h3&
* &p&Global access to a service can be enforced when it is declared in its
* manifest's {@link android.R.styleable#AndroidManifestService &service&}
By doing so, other applications will need to declare a corresponding
* {@link android.R.styleable#AndroidManifestUsesPermission &uses-permission&}
* element in their own manifest to be able to start, stop, or bind to
* the service.
* &p&In addition, a service can protect individual IPC calls into it with
* permissions, by calling the
* {@link #checkCallingPermission}
* method before executing the implementation of that call.
* &p&See the &a href=&{@docRoot}guide/topics/security/security.html&&Security and Permissions&/a&
* document for more information on permissions and security in general.
* &a name=&ProcessLifecycle&&&/a&
* &h3&Process Lifecycle&/h3&
* &p&The Android system will attempt to keep the process hosting a service
* around as long as the service has been started or has clients bound to it.
* When running low on memory and needing to kill existing processes, the
* priority of a process hosting the service will be the higher of the
* following possibilities:
* &li&&p&If the service is currently executing code in its
* {@link #onCreate onCreate()}, {@link #onStartCommand onStartCommand()},
* or {@link #onDestroy onDestroy()} methods, then the hosting process will
* be a foreground process to ensure this code can execute without
* being killed.
* &li&&p&If the service has been started, then its hosting process is considered
* to be less important than any processes that are currently visible to the
* user on-screen, but more important than any process not visible.
* only a few processes are generally visible to the user, this means that
* the service should not be killed except in extreme low memory conditions.
* &li&&p&If there are clients bound to the service, then the service's hosting
* process is never less important than the most important client.
* if one of its clients is visible to the user, then the service itself is
* considered to be visible.
* &li&&p&A started service can use the {@link #startForeground(int, Notification)}
* API to put the service in a foreground state, where the system considers
* it to be something the user is actively aware of and thus not a candidate
* for killing when low on memory.
(It is still theoretically possible for
* the service to be killed under extreme memory pressure from the current
* foreground application, but in practice this should not be a concern.)
* &p&Note this means that most of the time your service is running, it may
* be killed by the system if it is under heavy memory pressure.
* happens, the system will later try to restart the service.
An important
* consequence of this is that if you implement {@link #onStartCommand onStartCommand()}
* to schedule work to be done asynchronously or in another thread, then you
* may want to use {@link #START_FLAG_REDELIVERY} to have the system
* re-deliver an Intent for you so that it does not get lost if your service
* is killed while processing it.
* &p&Other application components running in the same process as the service
* (such as an {@link android.app.Activity}) can, of course, increase the
* importance of the overall
* process beyond just the importance of the service itself.
* &a name=&LocalServiceSample&&&/a&
* &h3&Local Service Sample&/h3&
* &p&One of the most common uses of a Service is as a secondary component
* running alongside other parts of an application, in the same process as
* the rest of the components.
All components of an .apk run in the same
* process unless explicitly stated otherwise, so this is a typical situation.
* &p&When used in this way, by assuming the
* components are in the same process, you can greatly simplify the interaction
* between them: clients of the service can simply cast the IBinder they
* receive from it to a concrete class published by the service.
* &p&An example of this use of a Service is shown here.
First is the Service
* itself, publishing a custom class when bound:
* {@sample development/samples/ApiDemos/src/com/example/android/apis/app/LocalService.java
* &p&With that done, one can now write client code that directly accesses the
* running service, such as:
* {@sample development/samples/ApiDemos/src/com/example/android/apis/app/LocalServiceActivities.java
* &a name=&RemoteMessengerServiceSample&&&/a&
* &h3&Remote Messenger Service Sample&/h3&
* &p&If you need to be able to write a Service that can perform complicated
* communication with clients in remote processes (beyond simply the use of
* {@link Context#startService(Intent) Context.startService} to send
* commands to it), then you can use the {@link android.os.Messenger} class
* instead of writing full AIDL files.
* &p&An example of a Service that uses Messenger as its client interface
* is shown here.
First is the Service itself, publishing a Messenger to
* an internal Handler when bound:
* {@sample development/samples/ApiDemos/src/com/example/android/apis/app/MessengerService.java
* &p&If we want to make this service run in a remote process (instead of the
* standard one for its .apk), we can use &code&android:process&/code& in its
* manifest tag to specify one:
* {@sample development/samples/ApiDemos/AndroidManifest.xml remote_service_declaration}
* &p&Note that the name &remote& chosen here is arbitrary, and you can use
* other names if you want additional processes.
The ':' prefix appends the
* name to your package's standard process name.
* &p&With that done, clients can now bind to the service and send messages
Note that this allows clients to register with it to receive
* messages back as well:
* {@sample development/samples/ApiDemos/src/com/example/android/apis/app/MessengerServiceActivities.java
public abstract class Service extends ContextWrapper implements ComponentCallbacks2 {
private static final String TAG = &Service&;
public Service() {
super(null);
/** Return the application that owns this service. */
public final Application getApplication() {
* Called by the system when the service is first created.
Do not call this method directly.
public void onCreate() {
* @deprecated Implement {@link #onStartCommand(Intent, int, int)} instead.
@Deprecated
public void onStart(Intent intent, int startId) {
* Bits returned by {@link #onStartCommand} describing how to continue
* the service if it is killed.
May be {@link #START_STICKY},
* {@link #START_NOT_STICKY}, {@link #START_REDELIVER_INTENT},
* or {@link #START_STICKY_COMPATIBILITY}.
public static final int START_CONTINUATION_MASK = 0
* Constant to return from {@link #onStartCommand}: compatibility
* version of {@link #START_STICKY} that does not guarantee that
* {@link #onStartCommand} will be called again after being killed.
public static final int START_STICKY_COMPATIBILITY = 0;
* Constant to return from {@link #onStartCommand}: if this service's
* process is killed while it is started (after returning from
* {@link #onStartCommand}), then leave it in the started state but
* don't retain this delivered intent.
Later the system will try to
* re-create the service.
Because it is in the started state, it will
* guarantee to call {@link #onStartCommand} after creating the new
* if there are not any pending start commands to be
* delivered to the service, it will be called with a null intent
* object, so you must take care to check for this.
* &p&This mode makes sense for things that will be explicitly started
* and stopped to run for arbitrary periods of time, such as a service
* performing background music playback.
public static final int START_STICKY = 1;
* Constant to return from {@link #onStartCommand}: if this service's
* process is killed while it is started (after returning from
* {@link #onStartCommand}), and there are no new start intents to
* deliver to it, then take the service out of the started state and
* don't recreate until a future explicit call to
* {@link Context#startService Context.startService(Intent)}.
* service will not receive a {@link #onStartCommand(Intent, int, int)}
* call with a null Intent because it will not be re-started if there
* are no pending Intents to deliver.
* &p&This mode makes sense for things that want to do some work as a
* result of being started, but can be stopped when under memory pressure
* and will explicit start themselves again later to do more work.
* example of such a service would be one that polls for data from
* a server: it could schedule an alarm to poll every N minutes by having
* the alarm start its service.
When its {@link #onStartCommand} is
* called from the alarm, it schedules a new alarm for N minutes later,
* and spawns a thread to do its networking.
If its process is killed
* while doing that check, the service will not be restarted until the
* alarm goes off.
public static final int START_NOT_STICKY = 2;
* Constant to return from {@link #onStartCommand}: if this service's
* process is killed while it is started (after returning from
* {@link #onStartCommand}), then it will be scheduled for a restart
* and the last delivered Intent re-delivered to it again via
* {@link #onStartCommand}.
This Intent will remain scheduled for
* redelivery until the service calls {@link #stopSelf(int)} with the
* start ID provided to {@link #onStartCommand}.
* service will not receive a {@link #onStartCommand(Intent, int, int)}
* call with a null Intent because it will will only be re-started if
* it is not finished processing all Intents sent to it (and any such
* pending events will be delivered at the point of restart).
public static final int START_REDELIVER_INTENT = 3;
* Special constant for reporting that we are done processing
* {@link #onTaskRemoved(Intent)}.
public static final int START_TASK_REMOVED_COMPLETE = 1000;
* This flag is set in {@link #onStartCommand} if the Intent is a
* re-delivery of a previously delivered intent, because the service
* had previously returned {@link #START_REDELIVER_INTENT} but had been
* killed before calling {@link #stopSelf(int)} for that Intent.
public static final int START_FLAG_REDELIVERY = 0x0001;
* This flag is set in {@link #onStartCommand} if the Intent is a
* a retry because the original attempt never got to or returned from
* {@link #onStartCommand(Intent, int, int)}.
public static final int START_FLAG_RETRY = 0x0002;
* Called by the system every time a client explicitly starts the service by calling
* {@link android.content.Context#startService}, providing the arguments it supplied and a
* unique integer token representing the start request.
Do not call this method directly.
* &p&For backwards compatibility, the default implementation calls
* {@link #onStart} and returns either {@link #START_STICKY}
* or {@link #START_STICKY_COMPATIBILITY}.
* &p&If you need your application to run on platform versions prior to API
* level 5, you can use the following model to handle the older {@link #onStart}
* callback in that case.
The &code&handleCommand&/code& method is implemented by
* you as appropriate:
* {@sample development/samples/ApiDemos/src/com/example/android/apis/app/ForegroundService.java
start_compatibility}
* &p class=&caution&&Note that the system calls this on your
* service's main thread.
A service's main thread is the same
* thread where UI operations take place for Activities running in the
* same process.
You should always avoid stalling the main
* thread's event loop.
When doing long-running operations,
* network calls, or heavy disk I/O, you should kick off a new
* thread, or use {@link android.os.AsyncTask}.&/p&
* @param intent The Intent supplied to {@link android.content.Context#startService},
* as given.
This may be null if the service is being restarted after
* its process has gone away, and it had previously returned anything
* except {@link #START_STICKY_COMPATIBILITY}.
* @param flags Additional data about this start request.
Currently either
* 0, {@link #START_FLAG_REDELIVERY}, or {@link #START_FLAG_RETRY}.
* @param startId A unique integer representing this specific request to
Use with {@link #stopSelfResult(int)}.
* @return The return value indicates what semantics the system should
* use for the service's current started state.
It may be one of the
* constants associated with the {@link #START_CONTINUATION_MASK} bits.
* @see #stopSelfResult(int)
public int onStartCommand(Intent intent, int flags, int startId) {
onStart(intent, startId);
return mStartCompatibility ? START_STICKY_COMPATIBILITY : START_STICKY;
* Called by the system to notify a Service that it is no longer used and is being removed.
* service should clean up an resources it holds (threads, registered
* receivers, etc) at this point.
Upon return, there will be no more calls
* in to this Service object and it is effectively dead.
Do not call this method directly.
public void onDestroy() {
public void onConfigurationChanged(Configuration newConfig) {
public void onLowMemory() {
public void onTrimMemory(int level) {
* Return the communication channel to the service.
May return null if
* clients can not bind to the service.
The returned
* {@link android.os.IBinder} is usually for a complex interface
* that has been &a href=&{@docRoot}guide/developing/tools/aidl.html&&described using
* aidl&/a&.
* &p&&em&Note that unlike other application components, calls on to the
* IBinder interface returned here may not happen on the main thread
* of the process&/em&.
More information about the main thread can be found in
* &a href=&{@docRoot}guide/topics/fundamentals/processes-and-threads.html&&Processes and
* Threads&/a&.&/p&
* @param intent The Intent that was used to bind to this service,
* as given to {@link android.content.Context#bindService
* Context.bindService}.
Note that any extras that were included with
* the Intent at that point will &em&not&/em& be seen here.
* @return Return an IBinder through which clients can call on to the
public abstract IBinder onBind(Intent intent);
* Called when all clients have disconnected from a particular interface
* published by the service.
The default implementation does nothing and
* returns false.
* @param intent The Intent that was used to bind to this service,
* as given to {@link android.content.Context#bindService
* Context.bindService}.
Note that any extras that were included with
* the Intent at that point will &em&not&/em& be seen here.
* @return Return true if you would like to have the service's
* {@link #onRebind} method later called when new clients bind to it.
public boolean onUnbind(Intent intent) {
* Called when new clients have connected to the service, after it had
* previously been notified that all had disconnected in its
* {@link #onUnbind}.
This will only be called if the implementation
* of {@link #onUnbind} was overridden to return true.
* @param intent The Intent that was used to bind to this service,
* as given to {@link android.content.Context#bindService
* Context.bindService}.
Note that any extras that were included with
* the Intent at that point will &em&not&/em& be seen here.
public void onRebind(Intent intent) {
* This is called if the service is currently running and the user has
* removed a task that comes from the service's application.
If you have
* set {@link android.content.pm.ServiceInfo#FLAG_STOP_WITH_TASK ServiceInfo.FLAG_STOP_WITH_TASK}
* then you will not r instead, the service will simply
* be stopped.
* @param rootIntent The original root Intent that was used to launch
* the task that is being removed.
public void onTaskRemoved(Intent rootIntent) {
* Stop the service, if it was previously started.
This is the same as
* calling {@link android.content.Context#stopService} for this particular service.
* @see #stopSelfResult(int)
public final void stopSelf() {
stopSelf(-1);
* Old version of {@link #stopSelfResult} that doesn't return a result.
* @see #stopSelfResult
public final void stopSelf(int startId) {
if (mActivityManager == null) {
mActivityManager.stopServiceToken(
new ComponentName(this, mClassName), mToken, startId);
} catch (RemoteException ex) {
* Stop the service if the most recent time it was started was
* &var&startId&/var&.
This is the same as calling {@link
* android.content.Context#stopService} for this particular service but allows you to
* safely avoid stopping if there is a start request from a client that you
* haven't yet seen in {@link #onStart}.
* &p&&em&Be careful about ordering of your calls to this function.&/em&.
* If you call this function with the most-recently received ID before
* you have called it for previously received IDs, the service will be
* immediately stopped anyway.
If you may end up processing IDs out
* of order (such as by dispatching them on separate threads), then you
* are responsible for stopping them in the same order you received them.&/p&
* @param startId The most recent start identifier received in {@link
#onStart}.
* @return Returns true if the startId matches the last start request
* and the service will be stopped, else false.
* @see #stopSelf()
public final boolean stopSelfResult(int startId) {
if (mActivityManager == null) {
return mActivityManager.stopServiceToken(
new ComponentName(this, mClassName), mToken, startId);
} catch (RemoteException ex) {
* @deprecated This is a now a no-op, use
* {@link #startForeground(int, Notification)} instead.
This method
* has been turned into a no-op rather than simply being deprecated
* because analysis of numerous poorly behaving devices has shown that
* increasingly often the trouble is being caused in part by applications
* that are abusing it.
Thus, given a choice between introducing
* problems in existing applications using this API (by allowing them to
* be killed when they would like to avoid it), vs allowing the performance
* of the entire system to be decreased, this method was deemed less
* important.
@Deprecated
public final void setForeground(boolean isForeground) {
Log.w(TAG, &setForeground: ignoring old API call on & + getClass().getName());
* Make this service run in the foreground, supplying the ongoing
* notification to be shown to the user while in this state.
* By default services are background, meaning that if the system needs to
* kill them to reclaim more memory (such as to display a large page in a
* web browser), they can be killed without too much harm.
You can set this
* flag if killing your service would be disruptive to the user, such as
* if your service is performing background music playback, so the user
* would notice if their music stopped playing.
* &p&If you need your application to run on platform versions prior to API
* level 5, you can use the following model to call the the older setForeground()
* or this modern method as appropriate:
* {@sample development/samples/ApiDemos/src/com/example/android/apis/app/ForegroundService.java
foreground_compatibility}
* @param id The identifier for this notification as per
* {@link NotificationManager#notify(int, Notification)
* NotificationManager.notify(int, Notification)}.
* @param notification The Notification to be displayed.
* @see #stopForeground(boolean)
public final void startForeground(int id, Notification notification) {
mActivityManager.setServiceForeground(
new ComponentName(this, mClassName), mToken, id,
notification, true);
} catch (RemoteException ex) {
* Remove this service from foreground state, allowing it to be killed if
* more memory is needed.
* @param removeNotification If true, the notification previously provided
* to {@link #startForeground} will be removed.
Otherwise it will remain
* until a later call removes it (or the service is destroyed).
* @see #startForeground(int, Notification)
public final void stopForeground(boolean removeNotification) {
mActivityManager.setServiceForeground(
new ComponentName(this, mClassName), mToken, 0, null,
removeNotification);
} catch (RemoteException ex) {
* Print the Service's state into the given stream.
This gets invoked if
* you run &adb shell dumpsys activity service &yourservicename&&.
* This is distinct from &dumpsys &servicename&&, which only works for
* named system services and which invokes the {@link IBinder#dump} method
* on the {@link IBinder} interface registered with ServiceManager.
* @param fd The raw file descriptor that the dump is being sent to.
* @param writer The PrintWriter to which you should dump your state.
This will be
* closed for you after you return.
* @param args additional arguments to the dump request.
protected void dump(FileDescriptor fd, PrintWriter writer, String[] args) {
writer.println(&nothing to dump&);
// ------------------ Internal API ------------------
public final void attach(
Context context,
ActivityThread thread, String className, IBinder token,
Application application, Object activityManager) {
attachBaseContext(context);
unused - remove?
mClassName = classN
mApplication =
mActivityManager = (IActivityManager)activityM
mStartCompatibility = getApplicationInfo().targetSdkVersion
& Build.VERSION_CODES.ECLAIR;
final String getClassName() {
return mClassN
// set by the thread after the constructor and before onCreate(Bundle icicle) is called.
private ActivityThread mThread =
private String mClassName =
private IBinder mToken =
private Application mApplication =
private IActivityManager mActivityManager =
private boolean mStartCompatibility =
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